Ladies and gentlemen, we've got two front-runners in the virtual reality race. Sony's Project Morpheus and the HTC Vive are the best VR we've ever seen. Both let you actually reach out and grab objects, unlike the Oculus Rift. But which of these two technological marvels is the most promising?
Before today, we couldn't begin to answer that question. I saw Sony's latest Morpheus prototype in San Francisco, and my counterpart Carlos Rebato saw Valve's Vive demo in Spain. Our experiences were an ocean apart.
But today, I tried the Vive too. Now I've seen both.
Sony's Project Morpheus is still the most comfortable VR experience I've ever tried. It still blows my mind that Sony managed to figure out a way to balance the headset so the display just floats in front of your head. The Vive still uses the typical ski goggles approach of strapping front-heavy displays to your noggin with elastic bands.
And honestly, I also really prefer the Sony's lenses, which gave me a slightly wider field of view and felt more... transparent. With the Vive, I occasionally felt like I was looking through goggles instead of just using my eyes.
But Sony's weakness is that Morpheus is limited by existing hardware: the PlayStation 4 and PlayStation Camera.
The PS4 is powerful, sure, but the virtual environments it creates don't have anywhere near the detail that Valve is pumping out with a single Nvidia GTX 980 graphics card inside a beefy gaming PC. In Valve's Aperture Science demo, an incredible experience that sticks you right into the technologically advanced world of the hit video game Portal, you can get right up close to objects that are so lifelike that my brain forgot they didn't exist.